import * as THREE from 'three'; import { IObject3D } from '../../model/common/IObject3D'; import { Sprite } from '../object3d/_Sprite'; import { IMyLocation } from '../../model/map/IMyLocation'; import Store from '../core/Store'; export declare class MapMyLoc extends THREE.Object3D implements IObject3D { children: any; store: Store; constructor(store: Store); draw(marker: IMyLocation, tex: THREE.Texture): Sprite; Update(): void; cleanup(): void; }