import { N } from './n'; export declare type LoaderFunction = (ok: (root: N, t0: number, dl: number) => void) => void; export declare var path_: (len: any) => (ok: any) => void; export declare var star_: (degree: any) => (ok: any) => void; export declare var fromFile: (f: any) => (ok: any) => void; export declare var fromData: (f: any) => (ok: any) => void; export declare var fromLangFile: (f: any) => (ok: any) => void; export declare function nTreeAtFirst(ok: any, max?: number, deg?: number): void; export declare function nTree(ok: any, depth?: number, childs?: number): void; export declare function deepStar(ok: any, arms?: number, depth?: number): void; /** * special tactics loader for navDisks * generates a path containing nodes for each member of 'o' * * no new object created, o is extended by tree stuff. */ export declare function obj2data(o: any): any; export declare function navdata(): any; export declare function code(ok: any): void; export declare namespace generators { var star120: typeof deepStar; var star501: (ok: any) => void; var path500: (ok: any) => void; var nT1: typeof nTree; var nT2: typeof nTreeAtFirst; }