export declare class Vector2D { x: number; y: number; constructor(x?: number, y?: number); static cross(a: Vector2D, b: Vector2D): number; add(v: Vector2D): Vector2D; sub(v: Vector2D): Vector2D; mul(f: number): Vector2D; multiply(v: Vector2D): Vector2D; div(f: number): Vector2D; rot(ang: number): Vector2D; abs(): number; unit(): Vector2D; toArr(): number[]; }