import { EVENTS } from '../../constants/events'; import { Bomb } from '../../models/Bomb'; import { Logger } from '../../utils/Logger'; import { GameState } from '../gamestate/GameState'; import { DifferBase, DiffOptions, EmitterContext } from './DifferBase'; export interface BombDifferOptions { logger?: Logger | null; } export class BombDiffer extends DifferBase { protected logger: Logger | Console; constructor({ logger = null }: BombDifferOptions = {}) { super(); this.logger = (logger ?? { child: (_: string) => console }).child('BombDiffer'); this.logger.log('⚙️ instantiated correctly.'); } /** * Compares main changes in the phase countdowns object (phase, phaseEndsIn) and emits events. * * @param {GameState} prev Previous game state * @param {GameState} curr Current game state * @param {Object} emitter Event emission context * @param {Object} [options] Optional. Object with { previously, added } */ diff(prev: GameState, curr: GameState, emitter: EmitterContext, options: DiffOptions = {}) { if (!prev?.bomb && !curr?.bomb) return; const fields = [ { path: 'bomb.state', event: EVENTS.bomb.stateChanged }, { path: 'bomb.position', event: EVENTS.bomb.positionChanged }, { path: 'bomb.player', event: EVENTS.bomb.playerChanged }, ]; for (const { path, event } of fields) { const prevVal = this.getFieldSafe(path, prev, this.previously); const currVal = this.getFieldSafe(path, curr, this.added); if (prevVal !== currVal) { this.logger.log(`🔄 Change in ${path}: ${prevVal} → ${currVal}`); this.emitWithContext(emitter, event, { previous: prevVal, current: currVal }); } } } }