import { PlayerState } from '../../models/players/PlayerState'; import { Logger } from '../../utils/Logger'; import { GameState } from '../gamestate/GameState'; import { DifferBase, DiffOptions, EmitterContext } from './DifferBase'; export interface PlayerStateDifferOptions { logger?: Logger | null; } export declare class PlayerStateDiffer extends DifferBase { protected logger: Logger | Console; constructor({ logger }?: PlayerStateDifferOptions); /** * Compares changes in the player's internal state (health, armor, money, etc.) and emits corresponding events. * * @param {GameState} prev Previous game state * @param {GameState} curr Current game state * @param {Object} emitter Event emission context * @param {Object} [options] Optional. Object with { previously, added } */ diff(prev: GameState, curr: GameState, emitter: EmitterContext, options?: DiffOptions): void; diffAllPlayers(prev: GameState, curr: GameState, emitter: EmitterContext): void; }