import { ModelBase } from "./ModelBase"; import { Vector3D } from "./helpers/Vector3D"; import { BombState } from "../constants/enums"; import { STEAMID64 } from "../constants/types"; export interface BombInput { state?: string; position?: string; player?: string; } /** * Represents the current player. */ export declare class Bomb extends ModelBase { readonly state: BombState; readonly position: Vector3D; readonly player: STEAMID64; constructor(data?: BombInput); toSerializableObject(): BombInput; }