import { FRAME_TYPE, SERIAL_SYNC_BYTE } from "../../constants"; import { CrossfireFrame } from "../frame"; import { staticImplements, type InternalCrossfireFrameVariant } from "../util"; import { UnsupportedOrInvalid } from "./unsupported-or-invalid"; @staticImplements() export class Heartbeat { constructor( /** int16 - Origin Device address */ public originAddress: number = 0, public syncByte: number = SERIAL_SYNC_BYTE ) {} static get payloadSize() { return 2; // originAddress int16 } get frameType() { return FRAME_TYPE.HEARTBEAT; } get crossfireFrame(): CrossfireFrame { const payload = new Uint8Array(Heartbeat.payloadSize); const payloadView = new DataView(payload.buffer); payloadView.setInt16(0, this.originAddress); return new CrossfireFrame(this.syncByte, this.frameType, new Uint8Array(payloadView.buffer)); } static fromFrame(frame: CrossfireFrame): Heartbeat | UnsupportedOrInvalid { if (frame.type !== FRAME_TYPE.HEARTBEAT) { throw new Error(`Invalid frame type for Heartbeat: ${frame.type.toString(16)}`); } if (frame.payload.length < Heartbeat.payloadSize) { return new UnsupportedOrInvalid(frame.type, frame.payload, frame.syncByte); } const payloadView = new DataView( frame.payload.buffer, frame.payload.byteOffset, frame.payload.byteLength ); const originAddress = payloadView.getInt16(0); return new Heartbeat(originAddress, frame.syncByte); } }