import { defineAuraAssets } from "@aura3d/engine"; export const assets = defineAuraAssets({ /* * Certified E1 hero rigs ship as the default fighters (see * docs/rendering/skinning-and-morphs.md "Certified hero rigs"): * - player: showcaseWalkAnimatedGirl (humanoid-a) / "Take 001" * - rival: showcaseRunnerRobot (creature) / "WALK" * * Swap in your own fighter GLBs with the Aura3D CLI and keep these keys so * src/main.ts keeps mounting typed models instead of source placeholders: * * npx @aura3d/cli@latest assets add ./assets/player-fighter.glb --name showcaseWalkAnimatedGirl * npx @aura3d/cli@latest assets add ./assets/rival-fighter.glb --name showcaseRunnerRobot */ showcaseWalkAnimatedGirl: { type: "model", format: "glb", url: "/aura-assets/showcaseWalkAnimatedGirl.93872fc2.glb", bounds: [86.929, 161.836, 37.758], hash: "sha256-93872fc24240a071b6195d6f1339f40b09b3308dc998311252d21ebd9042d8c6", metadata: { materials: ["material_0", "material_1", "material_0_0", "material_0_1", "material_0_2", "material_0_3", "material_0_4"], animations: ["Take 001"], textures: [], thumbnailUrl: "/aura-assets/showcaseWalkAnimatedGirl.thumb.svg" } }, showcaseRunnerRobot: { type: "model", format: "glb", url: "/aura-assets/showcaseRunnerRobot.252b3a16.glb", bounds: [17.509, 9.101, 27.461], hash: "sha256-252b3a16d5a8d7fd67a4304ec8135d4fa492802a31bc2fc2d4614e130a1f4e73", metadata: { materials: ["HEAD", "EYES", "BODY", "HINGE", "material", "material_5"], animations: ["IDLE", "WALK", "RUN", "ALL"], textures: [], thumbnailUrl: "/aura-assets/showcaseRunnerRobot.thumb.svg" } } } as const);