import { defineAuraAssets } from "@aura3d/engine"; export const assets = defineAuraAssets({ /* * Add your own fighter GLBs with the Aura3D CLI, then keep these generated * keys so src/main.ts can switch from source placeholders to typed models: * * npx @aura3d/cli@latest assets add ./assets/player-fighter.glb --name playerFighter * npx @aura3d/cli@latest assets add ./assets/rival-fighter.glb --name rivalFighter */ });