import { IDice } from "@krisnorman/rpg-utils"; import { IFooModel } from "./FantasyTreasureGenerator.js"; import { ITableRow } from "./MyTable.js"; export declare class Weapon implements IFooModel { constructor(title: string); Title: string; Items: string[]; HasItems: boolean; } export declare class WeaponsRepository { private dice; private readonly weaponsTable; constructor(dice: IDice); getRandom(count?: number): Weapon[]; } export declare const WeaponsData: ITableRow[]; //# sourceMappingURL=Weapons.d.ts.map