import { IDice } from '@krisnorman/rpg-utils'; import { IFooModel } from './FantasyTreasureGenerator.js'; import { ITableRow } from './MyTable.js'; export declare class Spell implements IFooModel { private row; constructor(row: ITableRow); readonly Title: string; readonly Items: string[]; readonly HasItems: boolean; } export declare class SpellRepository { private dice; private readonly spellsTable; constructor(dice: IDice); getRandom(count?: number): Spell[]; } export declare const SpellsData: ITableRow[]; //# sourceMappingURL=Spells.d.ts.map