import { IDice } from "@krisnorman/rpg-utils"; import { IFooModel } from "./FantasyTreasureGenerator.js"; import { ITableRow } from "./MyTable.js"; export declare class Armor implements IFooModel { constructor(row: ITableRow); Title: string; Items: string[]; HasItems: boolean; } export declare class ArmorRepository { private dice; private readonly armorTable; constructor(dice: IDice); getRandom(count?: number): Armor[]; } export declare const ArmorData: ITableRow[]; //# sourceMappingURL=Armor.d.ts.map