import type IStackViewport from '../types/IStackViewport'; import type IVideoViewport from '../types/IVideoViewport'; import type IRenderingEngine from '../types/IRenderingEngine'; import type IVolumeViewport from '../types/IVolumeViewport'; import type { IViewport } from '../types/IViewport'; import type { PublicViewportInput } from '../types/IViewport'; declare class RenderingEngine implements IRenderingEngine { readonly id: string; hasBeenDestroyed: boolean; offscreenMultiRenderWindow: any; readonly offScreenCanvasContainer: any; private _viewports; private _needsRender; private _animationFrameSet; private _animationFrameHandle; private useCPURendering; constructor(id?: string); enableElement(viewportInputEntry: PublicViewportInput): void; disableElement(viewportId: string): void; setViewports(publicViewportInputEntries: Array): void; resize(immediate?: boolean, keepCamera?: boolean): void; getViewport(viewportId: string): IViewport; getViewports(): Array; getStackViewports(): Array; getVideoViewports(): Array; getVolumeViewports(): Array; render(): void; renderFrameOfReference: (FrameOfReferenceUID: string) => void; renderViewports(viewportIds: Array): void; renderViewport(viewportId: string): void; destroy(): void; fillCanvasWithBackgroundColor(canvas: HTMLCanvasElement, backgroundColor: [number, number, number]): void; private _normalizeViewportInputEntry; private _normalizeViewportInputEntries; private _resizeUsingCustomResizeHandler; private _resizeVTKViewports; private enableVTKjsDrivenViewport; private _removeViewport; private addVtkjsDrivenViewport; private addCustomViewport; private setCustomViewports; private setVtkjsDrivenViewports; private _resizeOffScreenCanvas; private _resize; private _getViewportCoordsOnOffScreenCanvas; private _getViewportsAsArray; private _setViewportsToBeRenderedNextFrame; private _render; private _renderFlaggedViewports; private performVtkDrawCall; private renderViewportUsingCustomOrVtkPipeline; private _renderViewportFromVtkCanvasToOnscreenCanvas; private _resetViewport; private _clearAnimationFrame; private _reset; private _throwIfDestroyed; _downloadOffScreenCanvas(): void; _debugRender(): void; } export default RenderingEngine;