import { BlendModes, OrientationAxis } from '../enums'; import type { FlipDirection, IImageData, IVolumeInput, OrientationVectors, Point2, Point3, VolumeViewportProperties, ViewReferenceSpecifier, ReferenceCompatibleOptions } from '../types'; import type { ViewportInput } from '../types/IViewport'; import type IVolumeViewport from '../types/IVolumeViewport'; import type { ViewReference } from '../types/IViewport'; import Viewport from './Viewport'; declare abstract class BaseVolumeViewport extends Viewport implements IVolumeViewport { useCPURendering: boolean; useNativeDataType: boolean; private _FrameOfReferenceUID; protected initialTransferFunctionNodes: any; private globalDefaultProperties; private perVolumeIdDefaultProperties; protected initialViewUp: Point3; protected viewportProperties: VolumeViewportProperties; constructor(props: ViewportInput); static get useCustomRenderingPipeline(): boolean; protected applyViewOrientation(orientation: OrientationAxis | OrientationVectors): void; private initializeVolumeNewImageEventDispatcher; protected resetVolumeViewportClippingRange(): void; private setVOILUTFunction; private setColormap; private setOpacity; private setInvert; private _getOrCreateColorTransferFunction; private setInterpolationType; private setVOI; private setRotation; private rotateCamera; setDefaultProperties(ViewportProperties: VolumeViewportProperties, volumeId?: string): void; clearDefaultProperties(volumeId?: string): void; getViewReference(viewRefSpecifier?: ViewReferenceSpecifier): ViewReference; isReferenceViewable(viewRef: ViewReference, options?: ReferenceCompatibleOptions): boolean; setProperties({ voiRange, VOILUTFunction, invert, colormap, preset, interpolationType, slabThickness, rotation, }?: VolumeViewportProperties, volumeId?: string, suppressEvents?: boolean): void; resetToDefaultProperties(volumeId: string): void; private setPreset; getDefaultProperties: (volumeId?: string) => VolumeViewportProperties; getProperties: (volumeId?: string) => VolumeViewportProperties; private getColormap; setVolumes(volumeInputArray: Array, immediate?: boolean, suppressEvents?: boolean): Promise; addVolumes(volumeInputArray: Array, immediate?: boolean, suppressEvents?: boolean): Promise; removeVolumeActors(actorUIDs: Array, immediate?: boolean): void; setOrientation(orientation: OrientationAxis, immediate?: boolean): void; private _getApplicableVolumeActor; private _isValidVolumeInputArray; getRotation: () => number; getBounds(): number[]; flip(flipDirection: FlipDirection): void; getFrameOfReferenceUID: () => string | undefined; hasVolumeId(volumeId: string): boolean; getImageData(volumeId?: string): IImageData | undefined; private _setVolumeActors; canvasToWorld: (canvasPos: Point2) => Point3; worldToCanvas: (worldPos: Point3) => Point2; hasImageURI: (imageURI: string) => boolean; protected _getOrientationVectors(orientation: OrientationAxis | OrientationVectors): OrientationVectors; getSlabThickness(): number; getIntensityFromWorld(point: Point3): number; getImageIds: (volumeId?: string) => Array; abstract getCurrentImageId(): string | undefined; protected getVolumeId(specifier: ViewReferenceSpecifier): string; getReferenceId(specifier?: ViewReferenceSpecifier): string; abstract setBlendMode(blendMode: BlendModes, filterActorUIDs?: Array, immediate?: boolean): void; abstract setSlabThickness(slabThickness: number, filterActorUIDs?: Array): void; abstract resetProperties(volumeId?: string): void; } export default BaseVolumeViewport;