/** * Blue -> orange transfer function for ultrasound volume rendering. * * Dependency-free (no three.js) so it can be unit-tested under Node. * The ALPHA channel is load-bearing: three's VolumeRenderShader1 samples this * ramp as RGBA, so alpha is what turns low-intensity speckle transparent and * gives the volume its cloud-like appearance. */ export declare function buildBlueOrangeRGBA(size?: number): Uint8Array;