import { IWorldInstance } from "../IWorldInstance"; /** The `ISpriteFontInstance` interface derives from [IWorldInstance](https://www.construct.net/en/make-games/manuals/construct-3/scripting/scripting-reference/object-interfaces/iworldinstance) to add APIs specific to the [Sprite font plugin](https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/sprite-font). */ export class ISpriteFontInstance< Vars = undefined | { [key: string]: any } > extends IWorldInstance { /** The string currently displayed by the Sprite Font object. */ text: string; /** Set the text over time by starting with an empty string and gradually adding characters until the full text of `str` is written out, over a `duration` specified in seconds. Note modifying the `text` property while text is being written out will cancel the effect. */ typewriterText(str: string, duration: number): void; /** If text is being written out with the typewriterText() method, force it to finish immediately. */ typewriterFinish(): void; /** The current text scale, defaulting to 1 for normal scale. */ characterScale: number; /** The extra space in pixels to add horizontally between characters. */ characterSpacing: number; /** The extra space in pixels to add vertically between lines. 0 is the default size, negative values make lines closer together, and positive values space lines out further apart. */ lineHeight: number; /** A string specifying the horizontal alignment of the text within the object bounding box. */ horizontalAlign: "left" | "center" | "right"; /** A string specifying the vertical alignment of the text within the object bounding box. */ verticalAlign: "top" | "center" | "bottom"; /** A string specifying the way to wrap text when it reaches the end of a line. This can be either `"word"` to wrap entire space-separated words, or `"character"` to wrap at any character. */ wordWrapMode: "character" | "word"; }