import { Point, Shape } from "./base/shape"; declare class Matrix3 { static transformTo2D(point: Point, A: Point, position: any): { x: any; y: any; }; static rotateX(point: Point, angle: number): [x: number, y: number, z: number]; static rotateZ(point: Point, angle: number): [x: number, y: number, z: number]; static rotateY(point: Point, angle: number): [x: number, y: number, z: number]; } declare class Matrix3All { static PI: number; static rotateX(shape: Shape, angle: number): void; static rotateY(shape: Shape, angle: number): void; static rotateZ(shape: Shape, angle: number): void; } export default Matrix3All; export { Matrix3 }; //# sourceMappingURL=matrix3.d.ts.map