using System.Collections; using System.Collections.Generic; using UnityEngine; namespace YKMoon { public static class YKStringUtility { public static string Format(string formatString, params object[] args) { var sb = StringBuilderPool.Get(); sb.AppendFormat(formatString, args); string result = sb.ToString(); return result; } public static string Connect(string origin, params string[] args) { var sb = StringBuilderPool.Get(); sb.Append(origin); for(int i = 0; i < args.Length; i++) { sb.Append(args[i]); } string result = sb.ToString(); return result; } public static string Replace(string origin, string oldStr, string newStr) { var sb = StringBuilderPool.Get(); sb.Append(origin); sb.Replace(oldStr, newStr); string result = sb.ToString(); return result; } } }