using UnityEngine; using UnityEditor; namespace YKMoonEditor { public partial class MenuPath : MonoBehaviour { [MenuItem("YKTools/OpenPath/PersistendDataPath")] public static void OpenPersistendDataPath() { System.Diagnostics.Process.Start(Application.persistentDataPath); } [MenuItem("YKTools/OpenPath/DataPath")] public static void OpenDataPath() { System.Diagnostics.Process.Start(Application.dataPath); Debug.LogFormat(Application.dataPath); } } }