using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Animations; using YKMoon; namespace YKMoonEditor { public class YKAnimatorPresetSetting : ScriptableObject { [SerializeField] public List styles = new List(); public YKAnimatorPresetSettingStyle GetStyle(string styleName) { return styles.Find((style) => style.name.Equals(styleName)); } } }