using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AnyThinkAds.Api { public interface ATRewardedVideoListener { /*** * The Ad load successfully (note: for Android, all callback methods are not in the main thread of Unity) */ void onRewardedVideoAdLoaded(string placementId); /*** * The Ad load fail (note: for Android, all callback methods are not in the main thread of Unity) */ void onRewardedVideoAdLoadFail(string placementId,string code, string message); /*** * The Ad play (note: for Android, all callback methods are not in the main thread of Unity) */ void onRewardedVideoAdPlayStart(string placementId, ATCallbackInfo callbackInfo); /*** * The Ad play end (note: for Android, all callback methods are not in the main thread of Unity) */ void onRewardedVideoAdPlayEnd(string placementId, ATCallbackInfo callbackInfo); /*** * The Ad play fail(note: for Android, all callback methods are not in the main thread of Unity) * @param code error code * @param message error message */ void onRewardedVideoAdPlayFail(string placementId,string code, string message); /** * The Ad close(note: for Android, all callback methods are not in the main thread of Unity) * @param isReward */ void onRewardedVideoAdPlayClosed(string placementId,bool isReward, ATCallbackInfo callbackInfo); /*** * The Ad click(note: for Android, all callback methods are not in the main thread of Unity) */ void onRewardedVideoAdPlayClicked(string placementId, ATCallbackInfo callbackInfo); /** * The Ad reward(note: for Android, all callback methods are not in the main thread of Unity) */ void onReward(string placementId, ATCallbackInfo callbackInfo); void startLoadingADSource(string placementId, ATCallbackInfo callbackInfo); void finishLoadingADSource(string placementId, ATCallbackInfo callbackInfo); void failToLoadADSource(string placementId,ATCallbackInfo callbackInfo,string code, string message); void startBiddingADSource(string placementId, ATCallbackInfo callbackInfo); void finishBiddingADSource(string placementId, ATCallbackInfo callbackInfo); void failBiddingADSource(string placementId,ATCallbackInfo callbackInfo,string code, string message); } public interface ATRewardedVideoExListener : ATRewardedVideoListener { /*** * The Ad play again (note: for Android, all callback methods are not in the main thread of Unity) */ void onRewardedVideoAdAgainPlayStart(string placementId, ATCallbackInfo callbackInfo); /*** * The Ad play end again(note: for Android, all callback methods are not in the main thread of Unity) */ void onRewardedVideoAdAgainPlayEnd(string placementId, ATCallbackInfo callbackInfo); /*** * The Ad play fail again(note: for Android, all callback methods are not in the main thread of Unity) */ void onRewardedVideoAdAgainPlayFail(string placementId, string code, string message); /*** * The Ad click again(note: for Android, all callback methods are not in the main thread of Unity) */ void onRewardedVideoAdAgainPlayClicked(string placementId, ATCallbackInfo callbackInfo); /** * The Ad reward again(note: for Android, all callback methods are not in the main thread of Unity) */ void onAgainReward(string placementId, ATCallbackInfo callbackInfo); } }