using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VoxelBusters.CoreLibrary.NativePlugins.UnityUI { public class UnityUIRenderer : MonoBehaviour { #region Fields [SerializeField] private int m_displayOrder; #endregion #region Static properties public static UnityUIRenderer ActiveRenderer { get; set; } #endregion #region Properties public int DisplayOrder { get { return m_displayOrder; } set { m_displayOrder = value; } } #endregion } }