using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VoxelBusters.CoreLibrary.NativePlugins
{
[Serializable]
public struct LocationCoordinate
{
#region Fields
[SerializeField]
private double m_latitude;
[SerializeField]
private double m_longitude;
#endregion
#region Properties
///
/// The latitude in degrees.
///
public double Latitude
{
get
{
return m_latitude;
}
set
{
m_latitude = value;
}
}
///
/// The longitude in degrees.
///
public double Longitude
{
get
{
return m_longitude;
}
set
{
m_longitude = value;
}
}
#endregion
}
}