using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VoxelBusters.CoreLibrary.NativePlugins { [Serializable] public struct LocationCoordinate { #region Fields [SerializeField] private double m_latitude; [SerializeField] private double m_longitude; #endregion #region Properties /// /// The latitude in degrees. /// public double Latitude { get { return m_latitude; } set { m_latitude = value; } } /// /// The longitude in degrees. /// public double Longitude { get { return m_longitude; } set { m_longitude = value; } } #endregion } }