#if UNITY_ANDROID using System; using UnityEngine; using VoxelBusters.CoreLibrary; namespace VoxelBusters.CoreLibrary.NativePlugins.Android { public class NativeJSONObject : NativeAndroidJavaObjectWrapper { public NativeJSONObject(AndroidJavaObject androidJavaObject) : base("org.json.JSONObject", androidJavaObject) { } public override string ToString() { return m_nativeObject.Call("toString"); } } } #endif