using UnityEngine; namespace VoxelBusters.CoreLibrary.Editor.NativePlugins { public class PBXFrameworkNameAttribute : PropertyAttribute { #region Static fields private static readonly string[] s_frameworkNames = new string[] { "Accounts.framework", "AVFoundation.framework", "Contacts.framework", "CloudKit.framework", "GameKit.framework", "MessageUI.framework", "MobileCoreServices.framework", "Photos.framework", "Social.framework", "StoreKit.framework", "SystemConfiguration.framework", "UserNotifications.framework", "WebKit.framework", }; #endregion #region Public Methods public string[] GetFrameworkNames() { return s_frameworkNames; } #endregion } }