using UnityEngine; using System.IO; using Loxodon.Log; using Loxodon.Log.Log4Net; namespace Loxodon.Framework.Tutorials { public class Log4NetManager : MonoBehaviour { void Awake() { InitializeLog(); DontDestroyOnLoad(this.gameObject); } protected void InitializeLog() { /* Initialize the log4net */ string configFilename = "Log4NetConfig"; TextAsset configText = Resources.Load(configFilename); if (configText != null) { using (MemoryStream memStream = new MemoryStream(configText.bytes)) { log4net.Config.XmlConfigurator.Configure(memStream); } } /* Initialize the Loxodon.Log.LogManager */ LogManager.Registry(new Log4NetFactory()); } void OnDestroy() { log4net.LogManager.Shutdown(); } } }