using UnityEngine; using Loxodon.Log; namespace Loxodon.Framework.Tutorials { public class Log4NetExample : MonoBehaviour { private ILog log; void Start() { log = LogManager.GetLogger(typeof(Log4NetExample)); } void Update() { int r = Random.Range(0, 5); switch (r) { case 0: if (log.IsDebugEnabled) log.Debug("This is a debug test."); break; case 1: if (log.IsInfoEnabled) log.Info("This is a info test."); break; case 2: if (log.IsWarnEnabled) log.Warn("This is a warn test."); break; case 3: if (log.IsErrorEnabled) log.Error(new System.Exception("This is a error test.")); break; case 4: if (log.IsFatalEnabled) log.Fatal(new System.Exception("This is a fatal test.")); break; } } } }