// Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
// See the LICENSE.md file in the project root for more information.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace UnityFx.Outline
{
///
/// A single outline object + its outline settings.
///
public readonly struct OutlineRenderObject : IEquatable
{
#region data
private readonly string _tag;
private readonly IReadOnlyList _renderers;
private readonly IOutlineSettings _outlineSettings;
#endregion
#region interface
///
/// Gets the object tag name.
///
public string Tag => _tag;
///
/// Gets renderers for the object.
///
public IReadOnlyList Renderers => _renderers;
///
/// Gets outline settings for this object.
///
public IOutlineSettings OutlineSettings => _outlineSettings;
///
/// Initializes a new instance of the struct.
///
public OutlineRenderObject(IReadOnlyList renderers, IOutlineSettings outlineSettings, string tag = null)
{
_renderers = renderers;
_outlineSettings = outlineSettings;
_tag = tag;
}
#endregion
#region IEquatable
///
public bool Equals(OutlineRenderObject other)
{
return string.CompareOrdinal(_tag, other._tag) == 0 && _renderers == other._renderers && _outlineSettings == other._outlineSettings;
}
#endregion
}
}