// Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
// See the LICENSE.md file in the project root for more information.
using System;
namespace UnityFx.Outline
{
///
/// Enumerates outline render modes.
///
[Flags]
public enum OutlineRenderFlags
{
///
/// Outline frame is a solid line.
///
None = 0,
///
/// Outline frame is blurred.
///
Blurred = 1,
///
/// Enables depth testing when rendering object outlines. Only visible parts of objects are outlined.
///
EnableDepthTesting = 2,
///
/// Enabled alpha testing when rendering outlines.
///
EnableAlphaTesting = 4
}
}