// Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved. // See the LICENSE.md file in the project root for more information. using System; namespace UnityFx.Outline { /// /// Enumerates outline render modes. /// [Flags] public enum OutlineRenderFlags { /// /// Outline frame is a solid line. /// None = 0, /// /// Outline frame is blurred. /// Blurred = 1, /// /// Enables depth testing when rendering object outlines. Only visible parts of objects are outlined. /// EnableDepthTesting = 2, /// /// Enabled alpha testing when rendering outlines. /// EnableAlphaTesting = 4 } }