// Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved. // See the LICENSE.md file in the project root for more information. using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("UnityFx.Outline")] [assembly: AssemblyProduct("UnityFx.Outline")] [assembly: AssemblyDescription("Screen-space outlines for Unity3d.")] #if DEBUG [assembly: AssemblyConfiguration("Debug")] #else [assembly: AssemblyConfiguration("Release")] #endif [assembly: AssemblyCompany("")] [assembly: AssemblyCopyright("Copyright © Alexander Bogarsukov 2019-2020")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // Make internals visible to the editor assembly. [assembly: InternalsVisibleTo("UnityFx.Outline.Editor")] [assembly: InternalsVisibleTo("UnityFx.Outline.URP")]