using UnityEngine; namespace UnityAtoms.FSM { /// /// Event Reference Listener of type `FSMTransitionData`. Inherits from `AtomEventReferenceListener<FSMTransitionData, FSMTransitionDataEvent, FSMTransitionDataBaseEventReference, FSMTransitionDataUnityEvent>`. /// [EditorIcon("atom-icon-orange")] [AddComponentMenu("Unity Atoms/Listeners/FSMTransitionData Base Event Reference Listener")] public sealed class FSMTransitionDataBaseEventReferenceListener : AtomEventReferenceListener< FSMTransitionData, FSMTransitionDataEvent, FSMTransitionDataBaseEventReference, FSMTransitionDataUnityEvent> { } }