using UnityEngine; namespace UnityAtoms { public class AtomListAttribute : PropertyAttribute { public string Label { get; set; } public string ChildPropName { get; set; } public bool IncludeChildrenForItems { get; set; } public AtomListAttribute(string label = null, string childPropName = "_list", bool includeChildrenForItems = true) { Label = label; ChildPropName = childPropName; IncludeChildrenForItems = includeChildrenForItems; } } }