using System; using UnityEngine.Events; <%IF TYPE_HAS_NAMESPACE%>using {TYPE_NAMESPACE};<%ENDIF%> <%IF HAS_SUB_UA_NAMESPACE%> namespace UnityAtoms.{SUB_UA_NAMESPACE} <%ELSE%> namespace UnityAtoms <%ENDIF%> { /// /// None generic Unity Event of type `{VALUE_TYPE}`. Inherits from `UnityEvent<{VALUE_TYPE}>`. /// [Serializable] public sealed class {VALUE_TYPE_NAME}UnityEvent : UnityEvent<{VALUE_TYPE}> { } }