using UnityEngine; <%IF TYPE_HAS_NAMESPACE%>using {TYPE_NAMESPACE};<%ENDIF%> <%IF HAS_SUB_UA_NAMESPACE%> namespace UnityAtoms.{SUB_UA_NAMESPACE} <%ELSE%> namespace UnityAtoms <%ENDIF%> { /// /// Event Instancer of type `{VALUE_TYPE}`. Inherits from `AtomEventInstancer<{VALUE_TYPE}, {VALUE_TYPE_NAME}Event>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/{VALUE_TYPE_NAME} Event Instancer")] public class {VALUE_TYPE_NAME}EventInstancer : AtomEventInstancer<{VALUE_TYPE}, {VALUE_TYPE_NAME}Event> { } }