using UnityEngine; <%IF TYPE_HAS_NAMESPACE%>using {TYPE_NAMESPACE};<%ENDIF%> <%IF HAS_SUB_UA_NAMESPACE%> namespace UnityAtoms.{SUB_UA_NAMESPACE} <%ELSE%> namespace UnityAtoms <%ENDIF%> { /// /// Constant of type `{VALUE_TYPE}`. Inherits from `AtomBaseVariable<{VALUE_TYPE}>`. /// [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/{VALUE_TYPE_NAME}", fileName = "{VALUE_TYPE_NAME}Constant")] public sealed class {VALUE_TYPE_NAME}Constant : AtomBaseVariable<{VALUE_TYPE}> { } }