namespace Ubisoft { public class HtAssetUtility { private static readonly string PACKAGES_PATH_ROOT = "Packages/"; public static string GetAssetInPackagePath(string packageName, string path) { return PACKAGES_PATH_ROOT + packageName + "/" + path; } public static bool IsPathInPackageSpace(string path) { return !string.IsNullOrEmpty(path) && path.StartsWith(PACKAGES_PATH_ROOT); } } }