using System.Collections; using System.Reflection; using UnityEditor; namespace Ubisoft { /// /// Class containing a collection of UnityEditor related utilities. /// public class HtUnityEditorUtility : Editor { /// /// Gets the object the property represents, typically to be used in a PropertyDrawer. /// Taken from https://github.com/lordofduct/spacepuppy-unity-framework/blob/master/SpacepuppyBaseEditor/EditorHelper.cs. /// /// SerializedProperty to retrieve the object from. /// Object that the property represents. public static object GetTargetObjectOfProperty(SerializedProperty prop) { if (prop == null) { return null; } var path = prop.propertyPath.Replace(".Array.data[", "["); object obj = prop.serializedObject.targetObject; var elements = path.Split('.'); foreach (var element in elements) { if (element.Contains("[")) { var elementName = element.Substring(0, element.IndexOf("[")); var index = System.Convert.ToInt32(element.Substring(element.IndexOf("[")).Replace("[", "").Replace("]", "")); obj = GetValue_Imp(obj, elementName, index); } else { obj = GetValue_Imp(obj, element); } } return obj; } private static object GetValue_Imp(object source, string name) { if (source == null) { return null; } var type = source.GetType(); while (type != null) { var f = type.GetField(name, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance); if (f != null) { return f.GetValue(source); } var p = type.GetProperty(name, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase); if (p != null) { return p.GetValue(source, null); } type = type.BaseType; } return null; } private static object GetValue_Imp(object source, string name, int index) { #pragma warning disable IDE0019 // Use pattern matching IEnumerable enumerable = GetValue_Imp(source, name) as IEnumerable; #pragma warning restore IDE0019 // Use pattern matching if (enumerable == null) { return null; } IEnumerator enm = enumerable.GetEnumerator(); //while (index-- >= 0) // enm.MoveNext(); //return enm.Current; for (int i = 0; i <= index; i++) { if (!enm.MoveNext()) { return null; } } return enm.Current; } } }