using UnityEngine; namespace Ubisoft.Hotel.Package { /// /// Class responsible for storing some information from the pipeline job that built the player, /// typically for debugging purposes. /// public class PlayerPipelineJobProperty : PlayerPackageProperty { [SerializeField] private PipelineJob m_pipelineJob; public PipelineJob PipelineJob { get { return m_pipelineJob; } set { m_pipelineJob = value; } } } }