using Ubisoft.Hotel.Package.Editor; namespace Ubisoft.Hotel.Device.Editor { public class DevicePackage : Package.Editor.Package { public DevicePackage() : base(true) { } public override void ApplyToBuildSuite(BuildSuite buildSuite) { // // Android // PlatformBuildProperty_Android androidProperty = buildSuite.PlatformBuildProperty_Android; // Required to retrieve the device marketing id androidProperty.UseAndroidX = PackageProperty.EBoolean.True; } } }