using System.Collections; using System.Collections.Generic; using AssetBundleHub; using UnityEngine; namespace AssetBundleHubTests { public class AssetBundleHubSettingsFixture { public static void BuildInstance() { AssetBundleHubSettings.Load(); var settings = AssetBundleHubSettings.Instance; settings.baseUrl = "https://teach310.github.io/AssetBundleHubSample/AssetBundles/StandaloneOSX/"; settings.tempSavePath = Utils.testDir + "/Temp"; settings.saveDataPath = Utils.testDir + "/SaveData"; settings.localAssetBundleTablePath = Utils.testDir + "/SaveData/LocalAssetBundleTable.json"; string assetBundleListName = "AssetBundleList.json"; settings.assetBundleListUrl = settings.baseUrl + assetBundleListName; settings.assetBundleListName = assetBundleListName; settings.parallelCount = 4; settings.shuffle = true; } } }