using System.Collections; using NUnit.Framework; using System.Collections.Generic; using UnityEngine; using AssetBundleHubEditor; namespace AssetBundleHubEditorTests { public class LoadFromDirectoryTest { [Test] public void RunTest() { var targetDir = Utils.RootDir + "Tests/Editor/Fixtures/Sprites"; var loadFromDirectory = new LoadFromDirectory(); var paths = loadFromDirectory.Run(targetDir); Assert.AreEqual(paths.Count, 2); Assert.AreEqual(paths[0], Utils.RootDir + "Tests/Editor/Fixtures/Sprites/SpriteA.prefab"); Assert.AreEqual(paths[1], Utils.RootDir + "Tests/Editor/Fixtures/Sprites/Sub/SpriteB.prefab"); } } }