using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AssetBundleHub
{
public interface IReadonlyLocalAssetBundleTable
{
bool Contains(string assetBundleName);
bool TryGetHash(string assetBundleName, out string hash);
}
public interface ILocalAssetBundleTable : IReadonlyLocalAssetBundleTable
{
///
/// まとめてSetして書き込む
///
/// key: assetBundleName, value: version管理用のhash
void BulkSet(Dictionary values);
}
}