using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AssetBundleHub { public interface IReadonlyLocalAssetBundleTable { bool Contains(string assetBundleName); bool TryGetHash(string assetBundleName, out string hash); } public interface ILocalAssetBundleTable : IReadonlyLocalAssetBundleTable { /// /// まとめてSetして書き込む /// /// key: assetBundleName, value: version管理用のhash void BulkSet(Dictionary values); } }