using AssetBundleHub; using AssetBundleHubEditor; using UnityEditor.Build.Pipeline.Interfaces; namespace AssetBundleHubEditor.Interfaces { /// /// ABHub専用のAssetBundleビルド時の設定パラメータ /// public interface IABHubBuildParameters : IBundleBuildParameters { /// /// AssetBundleListのファイル名 /// string AssetBundleListName { get; set; } EncryptType EncryptType { get; set; } /// /// EncryptTypeがNone以外の場合に使用 /// string CryptKeyBase { get; set; } IFileHashGenerator FileHashGenerator { get; set; } } }