using AssetBundleHub;
using AssetBundleHubEditor;
using UnityEditor.Build.Pipeline.Interfaces;
namespace AssetBundleHubEditor.Interfaces
{
///
/// ABHub専用のAssetBundleビルド時の設定パラメータ
///
public interface IABHubBuildParameters : IBundleBuildParameters
{
///
/// AssetBundleListのファイル名
///
string AssetBundleListName { get; set; }
EncryptType EncryptType { get; set; }
///
/// EncryptTypeがNone以外の場合に使用
///
string CryptKeyBase { get; set; }
IFileHashGenerator FileHashGenerator { get; set; }
}
}