using System;
using UnityEngine.UI;
using TapTap.UI;
using UnityEngine;
using System.Diagnostics;
using TapTap.Common.Standalone.Internal;
namespace TapTap.Common.Standalone {
public class TapClientConnectTipController : BasePanelController
{
public Button installTipButton;
public Button okButton;
public Text tipText;
///
/// bind ugui components for every panel
///
protected override void BindComponents()
{
okButton = transform.Find("Root/OKButton").GetComponent