using System; using UnityEngine.UI; using TapTap.UI; using UnityEngine; using System.Diagnostics; using TapTap.Common.Standalone.Internal; namespace TapTap.Common.Standalone { public class TapClientConnectTipController : BasePanelController { public Button installTipButton; public Button okButton; public Text tipText; /// /// bind ugui components for every panel /// protected override void BindComponents() { okButton = transform.Find("Root/OKButton").GetComponent