using TapTap.Common.Standalone.Internal; using UnityEngine; namespace TapTap.Common.Standalone { internal class TapCommonBridgePoll : MonoBehaviour { static readonly string TAP_COMMON_POLL_NAME = "TapCommonBridgePoll"; static TapCommonBridgePoll current; internal static void StartUp() { TapLogger.Debug("TapCommonBridgePoll StartUp " ); if (current == null) { GameObject pollGo = new GameObject(TAP_COMMON_POLL_NAME); DontDestroyOnLoad(pollGo); current = pollGo.AddComponent(); } } private void Update() { #if UNITY_STANDALONE_WIN TapClientBridge.TapSDK_RunCallbacks(); #endif } } }