using TapTap.UI; using UnityEngine; namespace TapTap.Common { internal sealed class UnityMonobehaviorWrapper : MonoSingleton { private bool isPause = false; private void OnApplicationPause(bool pauseStatus) { if (pauseStatus && isPause == false) { isPause = true; } else if (!pauseStatus && isPause) { isPause = false; } } private void OnApplicationQuit(){ } } }