using System; using UnityEditor.Build.Reporting; using TapSDK.Core.Editor; namespace TapSDK.RelationLite.Mobile.Editor { public class TapRelationLiteMobileProcessBuild : SDKLinkProcessBuild { public override int callbackOrder => 0; public override string LinkPath => "TapSDK/RelationLite/link.xml"; public override LinkedAssembly[] LinkedAssemblies => new LinkedAssembly[] { new LinkedAssembly { Fullname = "TapSDK.RelationLite.Runtime" }, new LinkedAssembly { Fullname = "TapSDK.RelationLite.Mobile.Runtime" } }; public override Func IsTargetPlatform => (report) => { return BuildTargetUtils.IsSupportMobile(report.summary.platform); }; } }