using System; using UnityEditor.Build.Reporting; using TapSDK.Core.Editor; namespace TapSDK.Compliance.Standalone.Editor { public class TapComplianceStandaloneProcessBuild : SDKLinkProcessBuild { public override int callbackOrder => 3; public override string LinkPath => "TapSDK/Compliance/link.xml"; public override LinkedAssembly[] LinkedAssemblies => new LinkedAssembly[] { new LinkedAssembly { Fullname = "TapSDK.Compliance" }, new LinkedAssembly { Fullname = "TapSDK.Compliance.Standalone.Runtime" } }; public override Func IsTargetPlatform => (report) => { return BuildTargetUtils.IsSupportStandalone(report.summary.platform); }; } }