/****************************************************************************** * Copyright (C) Ultraleap, Inc. 2011-2021. * * * * Use subject to the terms of the Apache License 2.0 available at * * http://www.apache.org/licenses/LICENSE-2.0, or another agreement * * between Ultraleap and you, your company or other organization. * ******************************************************************************/ using UnityEngine; namespace Leap.Unity.HandsModule { /// /// Used to define what bones names are valid for each finger /// [System.Serializable] public class BoneNameDefinitions { public string[] DefinitionThumb = { "thumb" }; public string[] DefinitionIndex = { "index" }; public string[] DefinitionMiddle = { "middle" }; public string[] DefinitionRing = { "ring" }; public string[] DefinitionPinky = { "pinky", "little" }; public string[] DefinitionWrist = { "wrist", "hand", "palm" }; public string[] DefinitionElbow = { "elbow", "upperArm" }; } }