/****************************************************************************** * Copyright (C) Ultraleap, Inc. 2011-2021. * * * * Use subject to the terms of the Apache License 2.0 available at * * http://www.apache.org/licenses/LICENSE-2.0, or another agreement * * between Ultraleap and you, your company or other organization. * ******************************************************************************/ using System.Collections; using UnityEngine; namespace Leap.Unity.RuntimeGizmos { /// /// This class controls the display of all the runtime gizmos /// that are either attatched to this gameObject, or a child of /// this gameObject. Enable this component to allow the gizmos /// to be drawn, and disable it to hide them. /// public class RuntimeGizmoToggle : MonoBehaviour { public void OnEnable() { } } }